Card Games

Spades

Spades is a trick-taking game played by four players with a standard deck of 52 cards. The game is played in partnership, and players are divided into two teams: north and south, and east and west. Press the Play button to start the game (Fig. 1).
Figure 1
Deal and Bidding
Each player is dealt thirteen cards. After the cards are dealt, you will see the Show Hand button (Fig. 2). Press the button if you want to view the card. If you prefer to make a blind bid, do not press the button.
Figure 2
Select the number of tricks you think you will win and press the OK button (Fig. 3). If you do not intend to win any tricks, select Nil.
Figure 3
When all players have made their bids, press the OK button to proceed with the game (Fig. 4).
Figure 4
Tricks
The forehand leads a card at the opening lead, and players subsequently follow cards in a clockwise direction. They must follow suit if possible. Otherwise, they may discard any card. Spades are trumps. A trump card is stronger than a non-trump card. If a player follows the led card with a non-trump card, the player loses. Players are not allowed to lead with a spade until it is discarded. The player who leads or follows the highest card wins the trick. The card strength is as follows.
Rank (High→Low)
A > K > Q > J > 10 > 9 > 8 > 7 > 6 > 5 > 4 > 3 > 2
On your turn, select one card from your hand and press the white frame (Fig. 5).
Figure 5
Scoring
The deal ends after thirteen tricks, and the Score dialog is displayed (Fig. 6). If a player wins tricks over their bid, they score 10 times the bid, and one point is added for each overbid. Conversely, if a player falls short of their bid, they receive penalty points equal to the bid multiplied by 10.
Figure 6
Nil and Double Nil
If a player succeeds in a nil bid, they receive a bonus of 100 points. If a player fails, they are penalized 100 points. If both a player and their partner declare a nil bid and succeed, it is Double Nil and their score is doubled to 400 points.
Blind Bid
If a player bids without looking at their hand, they receive a bonus of 100 points if their team successfully meets the exact bid. If a player fails, they are penalized 100 points.
Sandbags
A player accumulates a value called a "bag" for each overbid. When the bag reaches 10, 100 penalty points are awarded. Bags are displayed below the score on the scoreboard.
Figure 7
You can view a score sheet and trick history by pressing the buttons in the Score dialog (Fig. 8). The score sheet can be accessed by pressing the scoreboard in the upper left.
Figure 8
End of the Game
The game ends when someone reaches 500 points (Fig. 9).
Figure 9
Variants
Players can play solo (Fig. 10).
Figure 10
Bid Dialog
The bid dialog varies based on the options "Bemo", "10 for 200", and "Moon" in the Rule settings (Fig. 11).
Figure 11

Options

Rules

Variants

Sets the variant.
(4 players, 4 players solo)

End of the Game

Sets conditions for ending a game.

  • If "Points" is set, the game ends when the points reach the value set in the Points option.
  • If "Point Difference" is set, the game ends when the point difference reaches the value set in the Point Difference option.
  • If "Points or Difference" is set, the game ends when either points or point difference meets the condition.

Points

Sets the points.

Point Difference

Sets the point difference.

Joker

Sets the joker.

  • If "One Joker" is selected, one joker is added. The joker is the strongest card.
  • If "Two Jokers" is selected, two jokers are added. The colored joker is the Big Joker, serving as the strongest card, while the black-and-white joker is the Little Joker, the next strongest card.
  • If "Disabled" is set, there are no jokers.

First Trick

Sets the player leading the first trick.
("Whoever has the two of clubs", Forehand)

Spades to the First Trick

Sets whether a player can lead a spade to the first trick.

Breaking Spades

If enabled, a player cannot lead a spade until it is broken.

Overbid Points

Sets the points per one overbid.

Sandbags

If enabled, the Sandbags rule is applied. The value of a bag is accumulated for each overbid. When the value reaches the limit set in the Bagging Out option, the penalty points specified in the Sandbags Points option are added to the score.

Sandbags Points

Sets the penalty points for a fully accumulated bag.

Bagging Out

Sets the limit value of a bag.

Nil

If enabled, a player can declare a nil bid.

Nil Points

Sets the points awarded when a player succeeds in a nil bid.

Double Nil

If enabled, a team can declare a double nil bid. If a team succeeds in a double nil bid, the points are doubled. A player cannot declare a double nil bid if the opponent declares a moon bid.

Blind Bid

If enabled, a player can declare a blind bid. A player who succeeds in a blind bid earns 100 points.

TRAM

If enabled and a hand is predicted to win all the remaining tricks, the tricks are skipped. TRAM stands for "The Rest Are Mine".

Misdeal

If enabled, cards are redealt when a hand meets the following conditions: A hand does not contain a spade. A hand does not contain an ace, a face card and a joker.

Bemo

If enabled, a player can declare a bemo bid or a big bemo bid. The bemo bid is a declaration that the team will win the first 6 tricks, and the big bemo bid is a declaration to win the first 9 tricks. A player who succeeds in a bemo or big bemo bid earns 60 or 90 points, respectively. In the case of failure, the player loses 60 or 90 points.

10 for 200

If enabled, a player can declare a "10 for 200" bid. If a team wins exactly 10 tricks, 200 points are awarded. If a team fails, the player loses 200 points.

Moon

If enabled, a player can declare a moon bid. If a team wins all tricks, 200 points are awarded. If a team fails, the player loses 200 points, A player cannot declare a moon bid if the opponent declares a double nil bid.

Game

Automatic Card Flipping

If enabled, cards automatically flip over at the end of each trick. If disabled, they flip over by pressing the device screen.

Trick Arrow

Sets whether to show the trick arrow.

Card Selection

If "Once" is selected, a card is selected by pressing it once when leading it to a trick. If "Twice" is selected, you need to press the white frame after selecting a card.

Sorting Hand

Configures the sorting of your hand.

Rearranging Hand

If enabled, the cards in your hand can be swapped.

Flicking

If enabled, you can select a card by flicking it when leading it to a trick.

Scoreboard

Sets whether to display the scoreboard.

Trick Counter

Sets whether to display the trick counter.

Hand Monitor

Configures the hand monitors.

Game / Bid Dialog

Size

Sets the size of the bid dialog.

Movable

If enabled, the bid dialog is movable.

Saving Position

Sets whether to save the bid dialog position.

  • Always: It is always saved.
  • Save for each game: It is saved for each game.
  • Disabled: It is not saved.

Position

The position of the bid dialog is reset when the Reset button is pressed.